Whether or not you personally know me, I’d like to explain why it is I left school to make indie games. It’s important that people look hard at their life to see what’s working and what’s not working. Through this understanding and self-reflection, a lot of options open up. I strongly believe that people need to pursue their passion and chase after their dreams. Choosing to leave school is me pursuing my passion and chasing my dream. Read the rest of this entry »
I thought this would be useful to anyone using git for their XNA for projects. This is typically what I drop in to any new XNA git repository, and then I modify it for any odd or specific cases.
If you don’t know what a .gitignore file is, it lets git know which files to ignore when staging commits and push to the server or other locations. This is useful for keep the pull and push times down by keeping the project size small. This means no compiled versions, log files, or database files aren’t constantly being transferred.
Github also has a really good resource for more information on using .gitignore.
It’s really important to use version control when working on a game. Let me repeat that, it’s really important to use version control when working on a game. I can vouch for this importance after working on small game projects for a few years without even knowing what version control was. I was young and naive, I thought that using flash drives, dropbox, and emailing zips was sufficient enough. It wasn’t until I started using git this past Summer that I realized how crucial it is to use version control when working on games or other code-intensive projects. Read the rest of this entry »
Here’s a new idea, Sketchbook Sunday, where I can dump all the art I’ve been working on. Most all of it will be digital art from my iPad, and a lot of it is either random or related to something I am working on.
So every Sunday will now be Sketchbook Sunday – that is if I have sketched at all during the week! Read the rest of this entry »
I’m excited to announce Castle Climber, a vertical platformer. Castle Climber follows the main character, blob, on his quest to climb the castle to save his lady-blob.
This is a prototype of what will become a larger game. Currently there are only 13 levels. You can play that here: Castle Climber Alpha. Also, feel free to leave feedback. You’ll get some special goodies down the line if you do.
The game will go beta when the follow are completed:
Music added
Sounds effects added
Graphics have been refined
Initially planned 35 levels are done
Once feedback from beta has been received, and Castle Climber is truly completed, I will share it with the world. I can’t announce how, what, where, and when, but I can say that it won’t be limited to just a web-flash game.
Lastly, I wanted to share the first of the Castle Climber comic strips. They are going to be 3 panel strips of blob and his quest through the castle.
Enjoy.
Yet another class project. This is one of the projects I had the most fun with. It’s playable, but largely unfinished. It is definitely one of the games I would love to go back and spend a few hours with to fix up. I still need to add some noises and songs. I also need to fix the way objects are cleared from the stage when the game is reset.
I am not posting the code for this yet, but when I do a post for an updated alpha or beta version I will.
Please leave suggestions and tell me what you think!
My first post is something pretty simple and basic. It’s a sound visualizer I made for class a few months ago.
It features basic functions like pause, play, and mute. The track progression simply reflects the current position of the song vs. the total length. There is no way to change which point in the song it is at, yet!
The visualizer code is a heavily edited version of Antti Kupila’s SpectrumAnalyzer.
Here’s a download of the as3 files: soundtoy-code.zip. These won’t be executable because I created the sound toy in Adobe CS5 and there are references to objects I created within the software.
Enjoy, and feel free to ask any questions.
I’m going to update this explaining my code. Please refer Antti’s post to better understand the SpectrumAnalyzer class.
My name is Brett Chalupa, and welcome to my first post on my new site!
And by new site, I mean very incomplete, ugly site. This site just went up this weekend, so it looks pretty barren. I am working on the design daily, and it’s coming along.
This site will serve as my personal portfolio. It will also be used for development updates on the different games I am working. There might even be some programming tutorial posts too!
A little about myself, well I’m going to be a sophomore student at Champlain College next semester. I am majoring in Electronic Game Programming. I enjoy programming, a lot. I also enjoy video games, a lot. That’s why the major is a perfect fit. My current goal is to be a self-sustaining indie developer, and what better time to start than now?
Other interests of mine are anime, photography, hiking, cycling, and running. You can find out more about me and the other things I enjoy at my personal blog, Peaceful Respite.
Other than that, I don’t have much to say. Look forward to upcoming content very soon!